It will try to make a big deal out of it, but that just means that a little scene plays after you’ve delivered a hit identical to the 50 or so that preceded it.Īnd every time this happened, my first thought was nothing like, “Another monster slain, and the good citizens of the world can sleep a little more soundly in their beds.” It was more like, “Finally. During one quest, I thought that the wounded animal was leaving me a trail of “Monster Fluid” to follow, but that was just an unrelated item drop from earlier in the battle.Įventually, the monster will die. It’s not super-difficult, but it is another tedious step between you and killing a damned leviathan. ![]() Every once in a while, you’ll injure the monster’s leg, and it will go limping off, and then you have to find it all over again. And it helps me to know when I’m about to die. You could file that under realism, but my health and stamina bars are themselves very real and very visible. Once you manage to find the huge monster trying to kill you (which shouldn’t be as hard as it is), your end of the fight can actually begin. And while you know from your menu how much damage your death-stick inflicts, you have no idea how much more damage you have to do because animals don’t have health bars. But as soon as it moves out of frame or you move the camera, you’re on your own again. You tap an icon on your touchscreen shaped like a monster, and then every time you press the L button, the camera will whip around to show you where the beast is. First, the boss monsters are the only creatures that you can lock on to while you’re fighting, but that doesn’t mean what you think.
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